Some systems use the DKP scores as die roll modifiers, and interested members decide by rolling who gets it. In Relational DKP loot order is determined by the quotient of DKP earned and spent. Non-Bidding systems Without bidding, usually the raid member with the highest current DKP score interested in the item gets it. Spending DKP Bidding systems Bidding systems hold an auction for each drop. Zero-sum DKP hands out DKP only after a boss kill by immediately distributing back any points spent to the players present. Zero-sum The standard method's main drawback is that the income needs awareness and tweaking (particularly scaling boss rewards needs attention). timely login, time spent raiding, boss kills, staying for the duration etc.). A third grand variety of loot systems use no DKP at all.Įarning DKP Standard Income The Standard DKP income method hands our rewards for various reasons (e.g. Each income method can in theory be combined with each loot order determination method (although a combination of zero-sum with bidding would be highly unusual). There are also two basic methods to determine loot order (who gets items first): bidding and non-bidding. There are two basic methods to earn DKP income: standard and zero-sum. 2.1 Why use a formal Loot System at all?.